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Exploit Agency

A game developer in the making

Gamedev Journal 5:

Finally! After months of scrabbling for time, competing with the pressures of too many ambitious projects at my day job, I feel I’m making decent progress. That said, I still can’t quite shake the sense that, no matter how much progress I make, the road isn’t getting any shorter.

I’m also sorry to say the course I’m taking isn’t helping as much as I’d hoped.

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Gamedev Journal 4: Grabbing & Throwing

Hey there! It’s been over two months since my last update. I wasn’t able to immerse myself in gamedev education quite as much as I would have liked (I’m always competing with my day job), but I’m happy to say I have kept up my classes and I have made progress!

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How long has it been?

Let’s see, my last entry was on June 15th, 2015. That makes it a year and, what, five months?

Yikes.

Let’s try this again, shall we?

So, my last attempt to learn game development crashed  & burned. Here’s the short version of what happened…

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Gamedev Journal 3: Infinite Runner Tutorial

It’s been a long while (again) since my last update, but I’m happy to say I’ve made much better progress on my road to making my own games!

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Gamedev Journal 2: Wonky Shadows, UV Mappings, and Hairy Cubes

My gamedev journey is progressing very slowly, but I’m happy to say it is progressing!

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Gamedev Journal 1: Playing with VR, Learning Blender

I’ve been doing this wrong. I set up this blog to post quick updates as I learn game development, but my posts to date have been more like attempts at semi-polished articles. That takes time. The result? No posts, no signs of progress, nagging feelings of negligence and guilt.

Moving on. Here’s what I’ve been up to…

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Your First Three Reactions to VR

I took my Oculus Rift to work last week. My job has nothing to do with VR or games. I just wanted to share some fun tech and see everyone’s reactions.

My own inaugural experience with VR was pretty intense. For several weeks after my dev kit arrived, even the slightest conversational prompt from an unsuspecting coworker would launch me into a fit of enthusiastic blathering about VR and its phenomenal potential as a creative medium. I wouldn’t stop until my subconscious mind detected the incessant drone of my own voice, and then I’d try to qualify everything I’d just said with a dismissive, “…but that’s probably just my reaction. I don’t want to oversell it.”

Turns out, the Oculus isn’t easy to oversell. Everyone who tried it was pretty well blown away. What’s more, I found that there are three first reactions that nearly everyone shares.

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Overwhelmed

Time for a progress update, pitiful though it is.

I had a small amount of success in that I sifted through all my ideas and managed to choose my first project. I’ll describe it in more detail another time. It won’t be a game in the strictest sense, but it’ll be made up of the same building blocks. More importantly, it’s iteration-friendly: I can build it up piece by piece, learning as I go. It can be as small and simple or as grand and ridiculously complex as I’d like.

Perfect! Let’s get started.

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Oculus Rift: First Impressions

My Oculus Rift Dev Kit 2 arrived on Friday. I set it up and tried it for the first time the next day. Here are my first impressions.

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