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Exploit Agency

A game developer in the making

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Oculus Rift

Posts concerning the Oculus Rift virtual reality headset.

Gamedev Journal 1: Playing with VR, Learning Blender

I’ve been doing this wrong. I set up this blog to post quick updates as I learn game development, but my posts to date have been more like attempts at semi-polished articles. That takes time. The result? No posts, no signs of progress, nagging feelings of negligence and guilt.

Moving on. Here’s what I’ve been up to…

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Your First Three Reactions to VR

I took my Oculus Rift to work last week. My job has nothing to do with VR or games. I just wanted to share some fun tech and see everyone’s reactions.

My own inaugural experience with VR was pretty intense. For several weeks after my dev kit arrived, even the slightest conversational prompt from an unsuspecting coworker would launch me into a fit of enthusiastic blathering about VR and its phenomenal potential as a creative medium. I wouldn’t stop until my subconscious mind detected the incessant drone of my own voice, and then I’d try to qualify everything I’d just said with a dismissive, “…but that’s probably just my reaction. I don’t want to oversell it.”

Turns out, the Oculus isn’t easy to oversell. Everyone who tried it was pretty well blown away. What’s more, I found that there are three first reactions that nearly everyone shares.

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Oculus Rift: First Impressions

My Oculus Rift Dev Kit 2 arrived on Friday. I set it up and tried it for the first time the next day. Here are my first impressions.

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Unboxing the Oculus Rift

My Oculus Rift Dev Kit 2 arrived today. I was working from home, and it took everything in me not to tear into the box the moment I brought it inside.

Instead, I finished out my day, set up our old digital camera, and made an attempt at filming the unboxing. You can find the result below. The quality is… not great. I’ll see what I can do to improve that over time, but I felt it was more important to capture the moment imperfectly rather than not at all.

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