My gamedev journey is progressing very slowly, but I’m happy to say it is progressing!
Continue reading “Gamedev Journal 2: Wonky Shadows, UV Mappings, and Hairy Cubes”
My gamedev journey is progressing very slowly, but I’m happy to say it is progressing!
Continue reading “Gamedev Journal 2: Wonky Shadows, UV Mappings, and Hairy Cubes”
I’ve been doing this wrong. I set up this blog to post quick updates as I learn game development, but my posts to date have been more like attempts at semi-polished articles. That takes time. The result? No posts, no signs of progress, nagging feelings of negligence and guilt.
Moving on. Here’s what I’ve been up to…
Continue reading “Gamedev Journal 1: Playing with VR, Learning Blender”